中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
Real-time Gray-scale scene rendering in multigen-vega applications

文献类型:期刊论文

作者Xiong Shuai; Fu Chengyu; Liu Xingfa
刊名American Journal of Engineering and Technology Research
出版日期2011
卷号11页码:228-232
通讯作者Xiong Shuai
中文摘要MultiGen-Vega is a software environment widely used in real-time VR (Virtual Reality) 3D visualsimulation. For some particular applications, rendering gray-scale scene is necessary but Vega itself does not provide it. Based on the structure of Vega program, Vega’s channel callback function system and OpenGL, two methods were presented to realize it. They are based on texture mapping. Method 1 uses the fixed texture mapping functionality in OpenGL; Method 2 uses GLSL (OpenGL Shading Language) to create a fragment shader to replace the fixed functionality; and both of them satisfy the real-time requirement. What’s more, Method 2 takes use of the great graphics ability and programmability of modern GPU; it provides an additional flexibility and can be used to realize other effects that are not provided by Vega. These two methods also can be applied to other scene management system based on OpenGL.
英文摘要MultiGen-Vega is a software environment widely used in real-time VR (Virtual Reality) 3D visualsimulation. For some particular applications, rendering gray-scale scene is necessary but Vega itself does not provide it. Based on the structure of Vega program, Vega’s channel callback function system and OpenGL, two methods were presented to realize it. They are based on texture mapping. Method 1 uses the fixed texture mapping functionality in OpenGL; Method 2 uses GLSL (OpenGL Shading Language) to create a fragment shader to replace the fixed functionality; and both of them satisfy the real-time requirement. What’s more, Method 2 takes use of the great graphics ability and programmability of modern GPU; it provides an additional flexibility and can be used to realize other effects that are not provided by Vega. These two methods also can be applied to other scene management system based on OpenGL.
语种英语
源URL[http://ir.ioe.ac.cn/handle/181551/4075]  
专题光电技术研究所_光电工程总体研究室(一室)
作者单位中国科学院光电技术研究所
推荐引用方式
GB/T 7714
Xiong Shuai,Fu Chengyu,Liu Xingfa. Real-time Gray-scale scene rendering in multigen-vega applications[J]. American Journal of Engineering and Technology Research,2011,11:228-232.
APA Xiong Shuai,Fu Chengyu,&Liu Xingfa.(2011).Real-time Gray-scale scene rendering in multigen-vega applications.American Journal of Engineering and Technology Research,11,228-232.
MLA Xiong Shuai,et al."Real-time Gray-scale scene rendering in multigen-vega applications".American Journal of Engineering and Technology Research 11(2011):228-232.

入库方式: OAI收割

来源:光电技术研究所

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