Real-time Gray-scale scene rendering in multigen-vega applications
文献类型:期刊论文
作者 | Xiong Shuai; Fu Chengyu; Liu Xingfa |
刊名 | American Journal of Engineering and Technology Research
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出版日期 | 2011 |
卷号 | 11页码:228-232 |
通讯作者 | Xiong Shuai |
中文摘要 | MultiGen-Vega is a software environment widely used in real-time VR (Virtual Reality) 3D visualsimulation. For some particular applications, rendering gray-scale scene is necessary but Vega itself does not provide it. Based on the structure of Vega program, Vega’s channel callback function system and OpenGL, two methods were presented to realize it. They are based on texture mapping. Method 1 uses the fixed texture mapping functionality in OpenGL; Method 2 uses GLSL (OpenGL Shading Language) to create a fragment shader to replace the fixed functionality; and both of them satisfy the real-time requirement. What’s more, Method 2 takes use of the great graphics ability and programmability of modern GPU; it provides an additional flexibility and can be used to realize other effects that are not provided by Vega. These two methods also can be applied to other scene management system based on OpenGL. |
英文摘要 | MultiGen-Vega is a software environment widely used in real-time VR (Virtual Reality) 3D visualsimulation. For some particular applications, rendering gray-scale scene is necessary but Vega itself does not provide it. Based on the structure of Vega program, Vega’s channel callback function system and OpenGL, two methods were presented to realize it. They are based on texture mapping. Method 1 uses the fixed texture mapping functionality in OpenGL; Method 2 uses GLSL (OpenGL Shading Language) to create a fragment shader to replace the fixed functionality; and both of them satisfy the real-time requirement. What’s more, Method 2 takes use of the great graphics ability and programmability of modern GPU; it provides an additional flexibility and can be used to realize other effects that are not provided by Vega. These two methods also can be applied to other scene management system based on OpenGL. |
语种 | 英语 |
源URL | [http://ir.ioe.ac.cn/handle/181551/4075] ![]() |
专题 | 光电技术研究所_光电工程总体研究室(一室) |
作者单位 | 中国科学院光电技术研究所 |
推荐引用方式 GB/T 7714 | Xiong Shuai,Fu Chengyu,Liu Xingfa. Real-time Gray-scale scene rendering in multigen-vega applications[J]. American Journal of Engineering and Technology Research,2011,11:228-232. |
APA | Xiong Shuai,Fu Chengyu,&Liu Xingfa.(2011).Real-time Gray-scale scene rendering in multigen-vega applications.American Journal of Engineering and Technology Research,11,228-232. |
MLA | Xiong Shuai,et al."Real-time Gray-scale scene rendering in multigen-vega applications".American Journal of Engineering and Technology Research 11(2011):228-232. |
入库方式: OAI收割
来源:光电技术研究所
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