A game-theoretic approach to sub-vertex registration
文献类型:期刊论文
作者 | Wang, Rong1,2![]() ![]() ![]() ![]() ![]() ![]() |
刊名 | PATTERN RECOGNITION LETTERS
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出版日期 | 2016-09-01 |
卷号 | 80页码:98-106 |
关键词 | Rigid surface registration Evolutionary game theory Sub-vertex correspondence High noise Low resolution |
英文摘要 | Surface registration is a fundamental technique in computer vision. Typically, it consists of two basic steps: a coarse registration, followed by a fine registration. A novel game-theoretic matching (GTM) algorithm was proposed recently to directly obtain a fine surface registration in a single step. The main idea of GTM is to cast the selection of point correspondences in an evolutionary game framework. However, GTM fails easily due to the lack of correct correspondences if model surface is in low resolution. To tackle this problem, in this paper, we propose a game-theoretic approach to establish sub-vertex correspondences. A new way to construct the payoff function to solve one-to-many matches is introduced. The weight population after evolving from replicator dynamics is used to compute the corresponding sub-vertex. The effectiveness of our proposed method is verified by extensive experiments. Though comparing with GTM and state-of-the-art Super4PCS, our method is accurate, efficient and especially robust in extreme situations of high noise and low resolutions. Finally, the sensitivity and the limitations of our method are discussed. (C) 2016 Elsevier B.V. All rights reserved. |
WOS标题词 | Science & Technology ; Technology |
类目[WOS] | Computer Science, Artificial Intelligence |
研究领域[WOS] | Computer Science |
关键词[WOS] | 3D OBJECT RECOGNITION ; CLUTTERED SCENES ; SURFACE ; POINT |
收录类别 | SCI |
语种 | 英语 |
WOS记录号 | WOS:000382312200015 |
源URL | [http://ir.ia.ac.cn/handle/173211/12657] ![]() |
专题 | 自动化研究所_复杂系统管理与控制国家重点实验室_先进控制与自动化团队 |
通讯作者 | Wang Rong |
作者单位 | 1.Chinese Acad Sci, Inst Automat, 95 East Zhongguancun Rd, Beijing 100190, Peoples R China 2.Univ Chinese Acad Sci, Beijing, Peoples R China |
推荐引用方式 GB/T 7714 | Wang, Rong,Geng, Zheng,Cao, Xuan,et al. A game-theoretic approach to sub-vertex registration[J]. PATTERN RECOGNITION LETTERS,2016,80:98-106. |
APA | Wang, Rong,Geng, Zheng,Cao, Xuan,Pei, Renjing,Meng, Xiangbing,&Wang Rong.(2016).A game-theoretic approach to sub-vertex registration.PATTERN RECOGNITION LETTERS,80,98-106. |
MLA | Wang, Rong,et al."A game-theoretic approach to sub-vertex registration".PATTERN RECOGNITION LETTERS 80(2016):98-106. |
入库方式: OAI收割
来源:自动化研究所
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