3D Reconstruction Based on Digital Speckle Correlation in Virtual Sport
文献类型:会议论文
作者 | Chuanyang Ruan; Jun Jiang; Feiqi Deng; Jun Chen; Huaxing Qian. |
出版日期 | 2012 |
会议名称 | Proceeding of the IEEE |
会议地点 | 中国 |
英文摘要 | Virtual sport is a natural, harmonious and immer- sive system of human-computer interaction. It implements by sensing 3D information of the body movement in the scene. The traditional speckle correlation based 3D reconstruction algorithm cannot meet the actual requirement because of the low searching speed. In this paper, we study the method of the digital speckle correlation measurement deeply, and propose an effective searching method using the relevant information of neighborhood. The propose method can reduce the com- putational complexity of point correspondence greatly, and improve the speed of depth measurement. Besides, we present a new interpolation method based on distance-driven weights according to the error feature. It can improve the accuracy of depth measurement to a great extent. The tests performed on real captured images confirm the validity of our approach. |
收录类别 | EI |
语种 | 英语 |
源URL | [http://ir.siat.ac.cn:8080/handle/172644/3837] ![]() |
专题 | 深圳先进技术研究院_集成所 |
作者单位 | 2012 |
推荐引用方式 GB/T 7714 | Chuanyang Ruan,Jun Jiang,Feiqi Deng,et al. 3D Reconstruction Based on Digital Speckle Correlation in Virtual Sport[C]. 见:Proceeding of the IEEE. 中国. |
入库方式: OAI收割
来源:深圳先进技术研究院
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