An Acceleration-based Control Framework for Interactive Gaming
文献类型:会议论文
作者 | Tiexiang Wen; Lei Wang; Jia Gu; Bangyu Huang |
出版日期 | 2009 |
会议名称 | 31st Annual International Conference of the IEEE Engineering in Medicine and Biology Society: Engineering the Future of Biomedicine, EMBC 2009 |
英文摘要 | In this paper we presented a 3-D acceleration-based interactive framework using Body Sensor Networks (BSN) for real-time game controls. The framework consists of three modules: a wireless signal acquisition module that senses the accelerations of body movements, a signal processing module that uses the Kalman filter to rectify the contaminated acceleration data, and a control module that makes interactive gaming strategies. Our framework enables a wearable gaming control solution that differs from the conventional methods using joysticks, key boards or mice. The framework was implemented on a racing-type game. The results suggested that our framework was fully functioning. It was capable of combining moderate physical exercises with the computer game, at the meantime brought in more funs and motivations to exercises. |
收录类别 | EI |
语种 | 英语 |
源URL | [http://ir.siat.ac.cn:8080/handle/172644/2614] ![]() |
专题 | 深圳先进技术研究院_医工所 |
作者单位 | 2009 |
推荐引用方式 GB/T 7714 | Tiexiang Wen,Lei Wang,Jia Gu,et al. An Acceleration-based Control Framework for Interactive Gaming[C]. 见:31st Annual International Conference of the IEEE Engineering in Medicine and Biology Society: Engineering the Future of Biomedicine, EMBC 2009. |
入库方式: OAI收割
来源:深圳先进技术研究院
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