A 3-D Acceleration-based Control Algorithm for Interactive Gaming Using a Head-worn Wireless Device
文献类型:会议论文
作者 | Tiexiang Wen; Lei Wang; Jia Gu; Bangyu Huang |
出版日期 | 2009 |
会议名称 | 3rd International Conference on Bioinformatics and Biomedical Engineering, iCBBE 2009 |
英文摘要 | In this paper we presented a threshold-based interactive algorithm using Body Sensor Networks (BSN) for real-time game controls. The system setup is consists of three modules: a wireless signal acquisition module which utilized a BSN node embedded with a 3-D accelerometer sensor to sense the head movements, a keyboard emulation module where our threshold-based control algorithm is utilized to emulate key press strategies, and a game application module in the computer terminal where we choose the open source racing game - "tux racer". Instead ofcontrolling by the conventional human-computer methods (HCI) such as keyboards or mice, the game is now controlled by our 3-D accelerometer signal from our head movements. Keyboard emulation module was built up to connect the computer game and the 3-D accelerometer sensor. In the keyboard emulation module we employed the threshold-based algorithm, which has been tested over 1000 times. The result suggested that our system setup was fully functioning and the interactive algorithm is quit suitable for real-time gaming control in the context of our head-wornwireless device. |
收录类别 | EI |
语种 | 英语 |
源URL | [http://ir.siat.ac.cn:8080/handle/172644/2616] ![]() |
专题 | 深圳先进技术研究院_医工所 |
作者单位 | 2009 |
推荐引用方式 GB/T 7714 | Tiexiang Wen,Lei Wang,Jia Gu,et al. A 3-D Acceleration-based Control Algorithm for Interactive Gaming Using a Head-worn Wireless Device[C]. 见:3rd International Conference on Bioinformatics and Biomedical Engineering, iCBBE 2009. |
入库方式: OAI收割
来源:深圳先进技术研究院
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