中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span

文献类型:期刊论文

作者Wang, Ping1,2; Zhu, Xing-Ting1,2; Liu, Han-Hui3; Zhang, Yi-Wen1,2; Hu, Yang1,2; Li, Hui-Jie1,2; Zuo, Xi-Nian1,2
刊名GAMES FOR HEALTH JOURNAL
出版日期2017-08-01
卷号6期号:4页码:237-248
关键词Videogame experience Videogame players Nonvideogame players Healthy adults Cognitive function
ISSN号2161-783X
DOI10.1089/g4h.2017.0005
产权排序1
文献子类Article
英文摘要

Objective: Previous studies found positive influences of videogame playing on cognition. However, the age-related and task-related effects of videogame experience across the adult life span are still unknown. The current study aimed to systematically investigate this question. Materials and Methods: The current study used the cross-sectional approach. A total of 166 participants (84 videogame players [VGPs], 82 nonvideogame players [NVGPs]) at the age of 18-80 in the present study were recruited, including 62 young adults aged from 18 to 34 (35 VGPs, 27 NVGPs), 55 middle-aged adults aged between 35 and 59 (24 VGPs, 31 NVGPs), and 49 older adults aged between 60 and 80 (25 VGPs, 24 NVGPs).(1,2) A series of neuropsychological tests from different cognitive domains, including processing speed, visuospatial, attention, memory, and executive function, were conducted on participants. Results: The age-related effects demonstrated that young and older adults benefited more from videogame experience than middle-aged adults. The task-related effects showed that VGPs benefited more from videogame experience in processing speed and visuospatial processing; next was executive function and attention, while no benefits in memory. The effect sizes suggested that the difference in extent between VGPs and NVGPs in processing speed and visuospatial processing is moderate, in attention and executive function is small, and in memory is negligible. Conclusion: The current findings support the beneficial effects and transfer effects of videogame experience; however, the effects presented age-specific and task-specific characteristics. The results provide useful insights for future videogame intervention studies for healthy adults of different ages.

WOS关键词OLDER-ADULTS ; EXECUTIVE FUNCTIONS ; TOPOLOGICAL ORGANIZATION ; GAME EXPERIENCE ; ATTENTION ; MEMORY ; PLAYERS ; TASK ; PERFORMANCE ; CONNECTOME
WOS研究方向Health Care Sciences & Services ; Public, Environmental & Occupational Health ; Rehabilitation
语种英语
WOS记录号WOS:000407850700006
资助机构National Basic Research Program (973 Program)(2015CB351702) ; Youth Innovation Promotion Association CAS(2016084) ; National Natural Science Foundation of China(81471740)
源URL[http://ir.psych.ac.cn/handle/311026/21912]  
专题心理研究所_中国科学院行为科学重点实验室
通讯作者Li, Hui-Jie
作者单位1.Chinese Acad Sci, Key Lab Behav Sci, Inst Psychol, 16 Lincui Rd, Beijing 100101, Peoples R China
2.Univ Chinese Acad Sci, Dept Psychol, Beijing, Peoples R China
3.Chinese Youth Univ Polit Studies, Youth Work Dept, Beijing, Peoples R China
推荐引用方式
GB/T 7714
Wang, Ping,Zhu, Xing-Ting,Liu, Han-Hui,et al. Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span[J]. GAMES FOR HEALTH JOURNAL,2017,6(4):237-248.
APA Wang, Ping.,Zhu, Xing-Ting.,Liu, Han-Hui.,Zhang, Yi-Wen.,Hu, Yang.,...&Zuo, Xi-Nian.(2017).Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span.GAMES FOR HEALTH JOURNAL,6(4),237-248.
MLA Wang, Ping,et al."Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span".GAMES FOR HEALTH JOURNAL 6.4(2017):237-248.

入库方式: OAI收割

来源:心理研究所

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