中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
Memory-efficient single-pass GPU rendering of multifragment effects

文献类型:期刊论文

作者Wang, Wencheng (1) ; Xie, Guofu (1)
刊名IEEE Transactions on Visualization and Computer Graphics
出版日期2013
卷号19期号:8页码:1307-1316
关键词Multifragment effects depth ordering fixed amount of memory large models accurate rendering
ISSN号10772626
中文摘要Rendering multifragment effects using graphics processing units (GPUs) is attractive for high speed. However, the efficiency is seriously compromised, because ordering fragments on GPUs is not easy and the GPU's memory may not be large enough to store the whole scene geometry. Hitherto, existing methods have been unsuitable for large models or have required many passes for data transmission from CPU to GPU, resulting in a bottleneck for speedup. This paper presents a stream method for accurate rendering of multifragment effects. It decomposes the model into parts and manages these in an efficient manner, guaranteeing that the parts can easily be ordered with respect to any viewpoint, and that each part can be rendered correctly on the GPU. Thus, we can transmit the model data part by part, and once a part has been loaded onto the GPU, we immediately render it and composite its result with the results of the processed parts. In this way, we need only a single pass for data access with a very low bounded memory requirement. Moreover, we treat parts in packs for further acceleration. Results show that our method is much faster than existing methods and can easily handle large models of any size. © 1995-2012 IEEE.
英文摘要Rendering multifragment effects using graphics processing units (GPUs) is attractive for high speed. However, the efficiency is seriously compromised, because ordering fragments on GPUs is not easy and the GPU's memory may not be large enough to store the whole scene geometry. Hitherto, existing methods have been unsuitable for large models or have required many passes for data transmission from CPU to GPU, resulting in a bottleneck for speedup. This paper presents a stream method for accurate rendering of multifragment effects. It decomposes the model into parts and manages these in an efficient manner, guaranteeing that the parts can easily be ordered with respect to any viewpoint, and that each part can be rendered correctly on the GPU. Thus, we can transmit the model data part by part, and once a part has been loaded onto the GPU, we immediately render it and composite its result with the results of the processed parts. In this way, we need only a single pass for data access with a very low bounded memory requirement. Moreover, we treat parts in packs for further acceleration. Results show that our method is much faster than existing methods and can easily handle large models of any size. © 1995-2012 IEEE.
收录类别SCI ; EI
语种英语
WOS记录号WOS:000320658600006
公开日期2014-12-16
源URL[http://ir.iscas.ac.cn/handle/311060/16696]  
专题软件研究所_软件所图书馆_期刊论文
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GB/T 7714
Wang, Wencheng ,Xie, Guofu . Memory-efficient single-pass GPU rendering of multifragment effects[J]. IEEE Transactions on Visualization and Computer Graphics,2013,19(8):1307-1316.
APA Wang, Wencheng ,&Xie, Guofu .(2013).Memory-efficient single-pass GPU rendering of multifragment effects.IEEE Transactions on Visualization and Computer Graphics,19(8),1307-1316.
MLA Wang, Wencheng ,et al."Memory-efficient single-pass GPU rendering of multifragment effects".IEEE Transactions on Visualization and Computer Graphics 19.8(2013):1307-1316.

入库方式: OAI收割

来源:软件研究所

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