Image-based non-photorealistic rendering for realtime virtual sculpting
文献类型:期刊论文
作者 | Lu, Ping (1) ; Sheng, Bin (3) ; Luo, Shengmei (2) ; Jia, Xia (2) ; Wu, Wen (5) |
刊名 | Multimedia Tools and Applications
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出版日期 | 2014 |
ISSN号 | 13807501 |
通讯作者 | Sheng, B.(shengbin@cs.sjtu.edu.cn) |
中文摘要 | This paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of non-photorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form the deformable surfaces, and the edge extraction is employed to stress boundaries. Afterwards, we utilize anisotropic diffusion to lessen unimportant details as well as a fresh inverse Gaussian bilateral filter for spot removal. Processed in a spatiotemporal style, the non-photorealistic rendering works to maintain coherence in time. Moreover, the parallel realization of the system put forward on graphics hardware (GPU) guarantees real-time behavior. © 2014 Springer Science+Business Media New York. |
英文摘要 | This paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of non-photorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form the deformable surfaces, and the edge extraction is employed to stress boundaries. Afterwards, we utilize anisotropic diffusion to lessen unimportant details as well as a fresh inverse Gaussian bilateral filter for spot removal. Processed in a spatiotemporal style, the non-photorealistic rendering works to maintain coherence in time. Moreover, the parallel realization of the system put forward on graphics hardware (GPU) guarantees real-time behavior. © 2014 Springer Science+Business Media New York. |
收录类别 | EI |
语种 | 英语 |
WOS记录号 | WOS:000361819200029 |
公开日期 | 2014-12-16 |
源URL | [http://ir.iscas.ac.cn/handle/311060/17039] ![]() |
专题 | 软件研究所_软件所图书馆_期刊论文 |
推荐引用方式 GB/T 7714 | Lu, Ping ,Sheng, Bin ,Luo, Shengmei ,et al. Image-based non-photorealistic rendering for realtime virtual sculpting[J]. Multimedia Tools and Applications,2014. |
APA | Lu, Ping ,Sheng, Bin ,Luo, Shengmei ,Jia, Xia ,&Wu, Wen .(2014).Image-based non-photorealistic rendering for realtime virtual sculpting.Multimedia Tools and Applications. |
MLA | Lu, Ping ,et al."Image-based non-photorealistic rendering for realtime virtual sculpting".Multimedia Tools and Applications (2014). |
入库方式: OAI收割
来源:软件研究所
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