中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
physically based object withering simulation

文献类型:会议论文

作者Liu Youquan ; Chen Yanyun ; Wu Wen ; Max Nelson ; Wu Enhua
出版日期2012
关键词Deformation Diffusion in liquids Finite element method Fruits Moisture determination
页码395-406
中文摘要This paper presents a finite element method-based framework for an object withering simulation modeled with heterogeneous material, such as fruits drying or decay. We introduce diffusion procedures for both the moisture content and decay spread, which are solved directly on a tetrahedral mesh representation of the fruit flesh. Then, we use the moisture content to control shrinkage through the initial strain, which is integrated into the Lagrangian dynamic equation, and solved with the finite element method. For the complex structure of the object, another fine triangle mesh is used to represent the skin, and its deformation is solved by a thin shell technique. To couple the motion between different layers of the fruit, a tracking force is used to pull the skin and drive its deformation together with the volume mesh. In comparison with the previous work, our method provides temporally and spatially varying parameters to model the complex phenomena of object withering. Moreover, the water diffusivity can also be given by user input to present various material properties of the cut section and skin-covered area. Our algorithm is easy to implement and highly efficient in generating a realistic appearance for the withering effect. For a medium-scale model, we can achieve interactive simulation. Copyright © 2012 John Wiley & Sons, Ltd.
英文摘要This paper presents a finite element method-based framework for an object withering simulation modeled with heterogeneous material, such as fruits drying or decay. We introduce diffusion procedures for both the moisture content and decay spread, which are solved directly on a tetrahedral mesh representation of the fruit flesh. Then, we use the moisture content to control shrinkage through the initial strain, which is integrated into the Lagrangian dynamic equation, and solved with the finite element method. For the complex structure of the object, another fine triangle mesh is used to represent the skin, and its deformation is solved by a thin shell technique. To couple the motion between different layers of the fruit, a tracking force is used to pull the skin and drive its deformation together with the volume mesh. In comparison with the previous work, our method provides temporally and spatially varying parameters to model the complex phenomena of object withering. Moreover, the water diffusivity can also be given by user input to present various material properties of the cut section and skin-covered area. Our algorithm is easy to implement and highly efficient in generating a realistic appearance for the withering effect. For a medium-scale model, we can achieve interactive simulation. Copyright © 2012 John Wiley & Sons, Ltd.
收录类别EI ; SCI
会议录Computer Animation and Virtual Worlds
学科主题Computer Science
语种英语
ISSN号1546-4261
WOS记录号WOS:000305607100026
源URL[http://ir.iscas.ac.cn/handle/311060/15710]  
专题软件研究所_软件所图书馆_会议论文
推荐引用方式
GB/T 7714
Liu Youquan,Chen Yanyun,Wu Wen,et al. physically based object withering simulation[C]. 见:.

入库方式: OAI收割

来源:软件研究所

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