multiresolution terrain generation based on implicit restricted quadtree
文献类型:会议论文
作者 | Zhang Jie ; Zheng Changwen ; Lv Pin ; Hu Xiaohui |
出版日期 | 2011 |
会议名称 | 12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011 |
会议日期 | February 1 |
会议地点 | Innsbruck, Austria |
关键词 | Algorithms Computer simulation Cracks Interactive computer graphics User interfaces Visualization |
页码 | 40-46 |
中文摘要 | Generation and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time. |
英文摘要 | Generation and simplification of multiresolution terrain model in real-time is significant for large scale terrain visualization applications demanding high rendering quality at interactive frame rates. An efficient multiresolution terrain modeling algorithm is proposed in this paper on the basis of a hybrid structure, the implicit restricted quadtree. Represented as a compact flag matrix, the implicit restricted quadtree is simple to construct and traverse, resulting in an effective construction and simplification process of the terrain model. A crack prevention approach to eliminate cracks on the multiresolution terrain model is also presented in accordance with the relationship between the elements in the flag matrix. Simulation results suggest that the algorithm can produce realistic multiresolution terrain scene in real time. |
收录类别 | EI |
会议录 | Proceedings of the 12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011
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语种 | 英语 |
ISBN号 | 9780889868656 |
源URL | [http://ir.iscas.ac.cn/handle/311060/16189] ![]() |
专题 | 软件研究所_软件所图书馆_会议论文 |
推荐引用方式 GB/T 7714 | Zhang Jie,Zheng Changwen,Lv Pin,et al. multiresolution terrain generation based on implicit restricted quadtree[C]. 见:12th IASTED International Conference on Computer Graphics and Imaging, CGIM 2011. Innsbruck, Austria. February 1. |
入库方式: OAI收割
来源:软件研究所
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