中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
model construction and priority synthesis for simple interaction systems

文献类型:会议论文

作者Cheng Chih-Hong ; Bensalem Saddek ; Jobstmann Barbara ; Yan Rongjie ; Knoll Alois ; Ruess Harald
出版日期2011
会议名称3rd NASA Formal Methods Symposium, NFM 2011
会议日期April 18,
会议地点Pasadena, CA, United states
关键词Game theory NASA
页码466-471
中文摘要VissBIP is a software tool for visualizing and automatically orchestrating component-based systems consisting of a set of components and their possible interactions. The graphical interface of VissBIP allows the user to interactively construct BIP models [3], from which executable code (C/C++) is generated. The main contribution of VissBIP is an analysis and synthesis engine for orchestrating components. Given a set of BIP components together with their possible interactions and a safety property, the VissBIP synthesis engine restricts the set of possible interactions in order to rule out unsafe states. The synthesis engine of VissBIP is based on automata-based (game-theoretic) notions. It checks if the system satisfies a given safety property. If the check fails, the tool automatically generates additional constraints on the interactions that ensure the desired property. The generated constraints define priorities between interactions and are therefore well-suited for conflict resolution between components. © 2011 Springer-Verlag.
英文摘要VissBIP is a software tool for visualizing and automatically orchestrating component-based systems consisting of a set of components and their possible interactions. The graphical interface of VissBIP allows the user to interactively construct BIP models [3], from which executable code (C/C++) is generated. The main contribution of VissBIP is an analysis and synthesis engine for orchestrating components. Given a set of BIP components together with their possible interactions and a safety property, the VissBIP synthesis engine restricts the set of possible interactions in order to rule out unsafe states. The synthesis engine of VissBIP is based on automata-based (game-theoretic) notions. It checks if the system satisfies a given safety property. If the check fails, the tool automatically generates additional constraints on the interactions that ensure the desired property. The generated constraints define priorities between interactions and are therefore well-suited for conflict resolution between components. © 2011 Springer-Verlag.
收录类别EI
会议录Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
语种英语
ISSN号0302-9743
ISBN号9783642203978
源URL[http://ir.iscas.ac.cn/handle/311060/16238]  
专题软件研究所_软件所图书馆_会议论文
推荐引用方式
GB/T 7714
Cheng Chih-Hong,Bensalem Saddek,Jobstmann Barbara,et al. model construction and priority synthesis for simple interaction systems[C]. 见:3rd NASA Formal Methods Symposium, NFM 2011. Pasadena, CA, United states. April 18,.

入库方式: OAI收割

来源:软件研究所

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