中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
a game based routing algorithm for congestion control of multimedia transmission in vanets

文献类型:会议论文

作者Di Wu ; Dongxia Zhang ; Sun Limin ; Liu Jiangchuan ; Juanjuan Li
出版日期2011
会议名称2011 International Conference on Wireless Communications and Signal Processing, WCSP 2011
会议日期November 9
会议地点Nanjing, China
关键词Algorithms Congestion control (communication) Mobile ad hoc networks Multimedia signal processing Routing algorithms Traffic congestion Vehicle transmissions Wireless telecommunication systems
页码-
中文摘要When transmitting multimedia files in urban Vehicle Ad hoc Networks (VANETs), the routing protocol will find multiple next hops with different quality because of the intensive nodes. Owing to the selfishness of the nodes, all of the multimedia streams try to seize the high quality nodes, attempting to maximize their usage of the high quality nodes. Consequently, it would inevitably lead to network congestion, affecting the QoS performance of the network, and even cause network paralysis. To solve the problem, this work presents a shunting of multimedia game model and a game based routing algorithm for congestion control of multimedia transmission in VANETs. In this game model, each stream carrying messages is a player, and its strategy is to select the percentage of the steam routed through the high quality nodes. A payoff function based on node metrics is proposed. The existence and uniqueness of a Nash Equilibrium is proved. Finally, the results of simulation demonstrate the effectiveness of GRCCM. © 2011 IEEE.
英文摘要When transmitting multimedia files in urban Vehicle Ad hoc Networks (VANETs), the routing protocol will find multiple next hops with different quality because of the intensive nodes. Owing to the selfishness of the nodes, all of the multimedia streams try to seize the high quality nodes, attempting to maximize their usage of the high quality nodes. Consequently, it would inevitably lead to network congestion, affecting the QoS performance of the network, and even cause network paralysis. To solve the problem, this work presents a shunting of multimedia game model and a game based routing algorithm for congestion control of multimedia transmission in VANETs. In this game model, each stream carrying messages is a player, and its strategy is to select the percentage of the steam routed through the high quality nodes. A payoff function based on node metrics is proposed. The existence and uniqueness of a Nash Equilibrium is proved. Finally, the results of simulation demonstrate the effectiveness of GRCCM. © 2011 IEEE.
收录类别EI
会议录2011 International Conference on Wireless Communications and Signal Processing, WCSP 2011
语种英语
ISBN号9781457710100
源URL[http://ir.iscas.ac.cn/handle/311060/16255]  
专题软件研究所_软件所图书馆_会议论文
推荐引用方式
GB/T 7714
Di Wu,Dongxia Zhang,Sun Limin,et al. a game based routing algorithm for congestion control of multimedia transmission in vanets[C]. 见:2011 International Conference on Wireless Communications and Signal Processing, WCSP 2011. Nanjing, China. November 9.

入库方式: OAI收割

来源:软件研究所

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