real-time motion effect enhancement based on fluid dynamics in figure animation
文献类型:会议论文
作者 | Xu Tian-Chen ; Wu En-Hua ; Chen Mo ; Xie Ming |
出版日期 | 2011 |
会议名称 | 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11 |
会议日期 | December 11, 2011 - December 12, 2011 |
会议地点 | Hong Kong, China |
关键词 | Animation Computational efficiency Dynamics Fluid dynamics Fluids Interactive computer graphics Three dimensional Trajectories Virtual reality |
页码 | 307-314 |
中文摘要 | In fast figure animation, motion blur is often employed to generate fantastic effects of figure motion, for exaggerating the atmosphere one wants to convey. In the previous works for long time, the solution based on certain kind of image blending in terms of hardware or software, was simply adopted. In order to provide high standard of motion blur effect, methods based on 3D geometry of the motion figure with global illumination become gradually in demand. However, the computation cost to meet such demand is very high and it is hard to achieve real time rendering. In our work, a novel 3D geometric approach of real-time motion effect is proposed. By the approach, a special effect along the motion trajectory based on fluid simulation is combined with the volumetric motion blur. Besides, in order to avoid the redundant calculation of each frame and break the limitation of trajectory generation, we decompose the motion trajectory and employ multi-pass geometry rendering to achieve geometry instancing for reuse. In the pipeline, we separate motion tracking and fluid solution, to support various fluid effects flexibly. As our algorithm is constructed in the context of GPU geometry shading in parallel, high efficiency of computation is guaranteed while realizing gorgeous rendering. As a result, real time rendering including the motion blur effect is achieved. © 2011 ACM. |
英文摘要 | In fast figure animation, motion blur is often employed to generate fantastic effects of figure motion, for exaggerating the atmosphere one wants to convey. In the previous works for long time, the solution based on certain kind of image blending in terms of hardware or software, was simply adopted. In order to provide high standard of motion blur effect, methods based on 3D geometry of the motion figure with global illumination become gradually in demand. However, the computation cost to meet such demand is very high and it is hard to achieve real time rendering. In our work, a novel 3D geometric approach of real-time motion effect is proposed. By the approach, a special effect along the motion trajectory based on fluid simulation is combined with the volumetric motion blur. Besides, in order to avoid the redundant calculation of each frame and break the limitation of trajectory generation, we decompose the motion trajectory and employ multi-pass geometry rendering to achieve geometry instancing for reuse. In the pipeline, we separate motion tracking and fluid solution, to support various fluid effects flexibly. As our algorithm is constructed in the context of GPU geometry shading in parallel, high efficiency of computation is guaranteed while realizing gorgeous rendering. As a result, real time rendering including the motion blur effect is achieved. © 2011 ACM. |
收录类别 | EI |
会议主办者 | ACM Spec. Interest Group Comput. Graph.; Interact. Tech. (SIGGRAPH); VT Committee of the China Society of Image and Graphics |
会议录 | Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
![]() |
语种 | 英语 |
ISBN号 | 9781450310604 |
源URL | [http://ir.iscas.ac.cn/handle/311060/16299] ![]() |
专题 | 软件研究所_软件所图书馆_会议论文 |
推荐引用方式 GB/T 7714 | Xu Tian-Chen,Wu En-Hua,Chen Mo,et al. real-time motion effect enhancement based on fluid dynamics in figure animation[C]. 见:10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11. Hong Kong, China. December 11, 2011 - December 12, 2011. |
入库方式: OAI收割
来源:软件研究所
浏览0
下载0
收藏0
其他版本
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。