中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
real-time motion effect enhancement based on fluid dynamics in figure animation

文献类型:会议论文

作者Xu Tian-Chen ; Wu En-Hua ; Chen Mo ; Xie Ming
出版日期2011
会议名称10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11
会议日期December 11, 2011 - December 12, 2011
会议地点Hong Kong, China
关键词Animation Computational efficiency Dynamics Fluid dynamics Fluids Interactive computer graphics Three dimensional Trajectories Virtual reality
页码307-314
中文摘要In fast figure animation, motion blur is often employed to generate fantastic effects of figure motion, for exaggerating the atmosphere one wants to convey. In the previous works for long time, the solution based on certain kind of image blending in terms of hardware or software, was simply adopted. In order to provide high standard of motion blur effect, methods based on 3D geometry of the motion figure with global illumination become gradually in demand. However, the computation cost to meet such demand is very high and it is hard to achieve real time rendering. In our work, a novel 3D geometric approach of real-time motion effect is proposed. By the approach, a special effect along the motion trajectory based on fluid simulation is combined with the volumetric motion blur. Besides, in order to avoid the redundant calculation of each frame and break the limitation of trajectory generation, we decompose the motion trajectory and employ multi-pass geometry rendering to achieve geometry instancing for reuse. In the pipeline, we separate motion tracking and fluid solution, to support various fluid effects flexibly. As our algorithm is constructed in the context of GPU geometry shading in parallel, high efficiency of computation is guaranteed while realizing gorgeous rendering. As a result, real time rendering including the motion blur effect is achieved. © 2011 ACM.
英文摘要In fast figure animation, motion blur is often employed to generate fantastic effects of figure motion, for exaggerating the atmosphere one wants to convey. In the previous works for long time, the solution based on certain kind of image blending in terms of hardware or software, was simply adopted. In order to provide high standard of motion blur effect, methods based on 3D geometry of the motion figure with global illumination become gradually in demand. However, the computation cost to meet such demand is very high and it is hard to achieve real time rendering. In our work, a novel 3D geometric approach of real-time motion effect is proposed. By the approach, a special effect along the motion trajectory based on fluid simulation is combined with the volumetric motion blur. Besides, in order to avoid the redundant calculation of each frame and break the limitation of trajectory generation, we decompose the motion trajectory and employ multi-pass geometry rendering to achieve geometry instancing for reuse. In the pipeline, we separate motion tracking and fluid solution, to support various fluid effects flexibly. As our algorithm is constructed in the context of GPU geometry shading in parallel, high efficiency of computation is guaranteed while realizing gorgeous rendering. As a result, real time rendering including the motion blur effect is achieved. © 2011 ACM.
收录类别EI
会议主办者ACM Spec. Interest Group Comput. Graph.; Interact. Tech. (SIGGRAPH); VT Committee of the China Society of Image and Graphics
会议录Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
语种英语
ISBN号9781450310604
源URL[http://ir.iscas.ac.cn/handle/311060/16299]  
专题软件研究所_软件所图书馆_会议论文
推荐引用方式
GB/T 7714
Xu Tian-Chen,Wu En-Hua,Chen Mo,et al. real-time motion effect enhancement based on fluid dynamics in figure animation[C]. 见:10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11. Hong Kong, China. December 11, 2011 - December 12, 2011.

入库方式: OAI收割

来源:软件研究所

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