Real-time depth-of-field rendering using single-layer composition
文献类型:会议论文
作者 | Fang, Xiaoxin (1) ; Sheng, Bin (1) ; Wu, Wen (3) ; Fan, Zengzhi (1) ; Ma, Lizhuang (1) |
出版日期 | 2014 |
关键词 | depth of field post-processing GPU single-layer composition |
页码 | 235-243 |
通讯作者 | Sheng, B.(shengbin@cs.sjtu.edu.cn) |
中文摘要 | In this paper, we propose a single-layer post-processing method for real-time depth-of-field rendering that uses single-layer composition. In the proposed method, blurring is achieved by gathering background pixels and scattering foreground pixels. Major artifacts in post-filtering techniques such as intensity leakage and blurring discontinuity are reduced by using two different blurring functions and the controllable parameter in the gathering process. The method can be entirely implemented in GPU parallelization to achieve the real-time performance required for virtual reality. The results of comparisons of our method with recent post-processing methods in terms of rendering quality and rendering performance indicate that our method generates realistic natural images and is also the fastest in terms of frames per second. Copyright © 2014 John Wiley & Sons, Ltd. |
英文摘要 | In this paper, we propose a single-layer post-processing method for real-time depth-of-field rendering that uses single-layer composition. In the proposed method, blurring is achieved by gathering background pixels and scattering foreground pixels. Major artifacts in post-filtering techniques such as intensity leakage and blurring discontinuity are reduced by using two different blurring functions and the controllable parameter in the gathering process. The method can be entirely implemented in GPU parallelization to achieve the real-time performance required for virtual reality. The results of comparisons of our method with recent post-processing methods in terms of rendering quality and rendering performance indicate that our method generates realistic natural images and is also the fastest in terms of frames per second. Copyright © 2014 John Wiley & Sons, Ltd. |
收录类别 | SCI ; EI |
会议录出版地 | John Wiley and Sons Ltd, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom |
语种 | 英语 |
ISSN号 | 15464261 |
WOS记录号 | WOS:000337524300005 |
源URL | [http://ir.iscas.ac.cn/handle/311060/16508] ![]() |
专题 | 软件研究所_软件所图书馆_会议论文 |
推荐引用方式 GB/T 7714 | Fang, Xiaoxin ,Sheng, Bin ,Wu, Wen ,et al. Real-time depth-of-field rendering using single-layer composition[C]. 见:. |
入库方式: OAI收割
来源:软件研究所
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