中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
view-dependent refinement of multiresolution meshes using programmable graphics hardware

文献类型:期刊论文

作者Ji Junfeng ; Wu Enhua ; Li Sheng ; Liu Xuehui
刊名The Visual Computer
出版日期2006
卷号22期号:6页码:424-433
关键词view-dependent multiresolution rendering level of detail (LOD) quadtree texture atlas graphics processing unit (GPU)
收录类别EI ; ISTP ; SCI
语种英语
WOS记录号WOS:000238278500006
公开日期2010-08-12
附注View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new method on view-dependent refinement of multiresolution meshes by using the computation power of modern programmable graphics hardware (GPU). Two rendering passes using this method are included. During the first pass, the level of detail selection is performed in the fragment shaders. The resultant buffer from the first pass is taken as the input texture to the second rendering pass by vertex texturing, and then the node culling and triangulation can be performed in the vertex shaders. Our approach can generate adaptive meshes in real-time, and can be fully implemented on GPU. The method improves the efficiency of mesh simplification, and significantly alleviates the computing load on CPU.
源URL[http://124.16.136.157/handle/311060/3226]  
专题软件研究所_计算机科学国家重点实验室 _期刊论文
推荐引用方式
GB/T 7714
Ji Junfeng,Wu Enhua,Li Sheng,et al. view-dependent refinement of multiresolution meshes using programmable graphics hardware[J]. The Visual Computer,2006,22(6):424-433.
APA Ji Junfeng,Wu Enhua,Li Sheng,&Liu Xuehui.(2006).view-dependent refinement of multiresolution meshes using programmable graphics hardware.The Visual Computer,22(6),424-433.
MLA Ji Junfeng,et al."view-dependent refinement of multiresolution meshes using programmable graphics hardware".The Visual Computer 22.6(2006):424-433.

入库方式: OAI收割

来源:软件研究所

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