中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
texture synthesis by interspersing patches in a chessboard pattern

文献类型:学位论文

作者Chen Xin ; Wang Wencheng
答辩日期2009
关键词Computer graphics equipment Parallel algorithms Virtual reality
出版地United States
英文摘要This paper presents a novel parallel algorithm to synthesize textures in patches. It decomposes the synthesis process into two steps by the chessboard pattern, with the first step to place patches in the black grids, and the second step to select suitable patches to fill the white grids, where a grid is in the same size of a patch. This way the placed patches in the first step have very weak constraints between them, and in the second step the selected patches are only dependent on their respective surrounding patches, according to the popularly used MRF model to guide texture synthesis. Thus, our proposed algorithm can run in parallel without a hierarchical structure and iterative computation that are always expensive and required in existing parallel synthesis algorithms. At the same time, we adopt a measure to generate patches that can well reflect the periodic feature variation in the sample texture, so as to have texture features transited consistently between neighboring patches for high-quality synthesis. The results show that our proposed algorithm greatly promotes texture synthesis, being able to real time produce large textures in high quality, e.g., generating a texture in 2048*2048 pixels at over 55 fps on a common personnel computer. Copyright © 2009 by the Association for Computing Machinery, Inc.
公开日期2011-03-20
资助信息ACM SIGGRAPH
出处Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
收录类别EI
源URL[http://124.16.136.157/handle/311060/8444]  
专题软件研究所_计算机科学国家重点实验室 _学位论文
推荐引用方式
GB/T 7714
Chen Xin,Wang Wencheng. texture synthesis by interspersing patches in a chessboard pattern[D]. 2009.

入库方式: OAI收割

来源:软件研究所

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