texture synthesis by interspersing patches in a chessboard pattern
文献类型:学位论文
作者 | Chen Xin ; Wang Wencheng |
答辩日期 | 2009 |
关键词 | Computer graphics equipment Parallel algorithms Virtual reality |
出版地 | United States |
英文摘要 | This paper presents a novel parallel algorithm to synthesize textures in patches. It decomposes the synthesis process into two steps by the chessboard pattern, with the first step to place patches in the black grids, and the second step to select suitable patches to fill the white grids, where a grid is in the same size of a patch. This way the placed patches in the first step have very weak constraints between them, and in the second step the selected patches are only dependent on their respective surrounding patches, according to the popularly used MRF model to guide texture synthesis. Thus, our proposed algorithm can run in parallel without a hierarchical structure and iterative computation that are always expensive and required in existing parallel synthesis algorithms. At the same time, we adopt a measure to generate patches that can well reflect the periodic feature variation in the sample texture, so as to have texture features transited consistently between neighboring patches for high-quality synthesis. The results show that our proposed algorithm greatly promotes texture synthesis, being able to real time produce large textures in high quality, e.g., generating a texture in 2048*2048 pixels at over 55 fps on a common personnel computer. Copyright © 2009 by the Association for Computing Machinery, Inc. |
公开日期 | 2011-03-20 |
资助信息 | ACM SIGGRAPH |
出处 | Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry |
收录类别 | EI |
源URL | [http://124.16.136.157/handle/311060/8444] ![]() |
专题 | 软件研究所_计算机科学国家重点实验室 _学位论文 |
推荐引用方式 GB/T 7714 | Chen Xin,Wang Wencheng. texture synthesis by interspersing patches in a chessboard pattern[D]. 2009. |
入库方式: OAI收割
来源:软件研究所
浏览0
下载0
收藏0
其他版本
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。