fast soft shadow by depth peeling
文献类型:会议论文
作者 | Liut Xuehui ; Haot Xiaoguang ; Huang Mengcheng ; Liu Fang ; Zhou Mingquan ; Sun Hanqiu ; Wu En-Hua |
出版日期 | 2010 |
会议名称 | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10 |
会议日期 | 37463 |
会议地点 | Los Angeles, CA, United states |
关键词 | Light sources |
页码 | - |
英文摘要 | Soft shadow generation is a challenging problem in realistic rendering. Previous methods using shadow map or shadow volume work well for point light sources but are difficult to be extended to area lights. This paper presents a new method for fast soft shadow generation under dynamic area light sources. Our algorithm encodes the depth distribution of the scene into a coarse depth grid in a preliminary pass from the light point of view. In the second pass, the scene is rendered from the camera viewpoint to capture the frontmost layer. During deferred shading, the area light is sampled and the irradiance of each shaded pixel is accumulated along the ray. Experimental results demonstrate high quality soft shadows with interactive performance for dynamic scenes and lighting. © ACM 2010. |
会议主办者 | ACM Spec. Interest Group Comput.; Graph. Interact. Tech. (SIGGRAPH) |
会议录 | ACM SIGGRAPH 2010 Posters, SIGGRAPH 10
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会议录出版地 | United States |
ISBN号 | 9781450000000 |
源URL | [http://124.16.136.157/handle/311060/8760] ![]() |
专题 | 软件研究所_计算机科学国家重点实验室 _会议论文 |
推荐引用方式 GB/T 7714 | Liut Xuehui,Haot Xiaoguang,Huang Mengcheng,et al. fast soft shadow by depth peeling[C]. 见:ACM SIGGRAPH 2010 Posters, SIGGRAPH 10. Los Angeles, CA, United states. 37463. |
入库方式: OAI收割
来源:软件研究所
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