real-time shallow water simulation on terrain
文献类型:会议论文
作者 | Li Dong ; Liu You-Quan ; Bao Kai ; Wu En-Hua |
出版日期 | 2010 |
会议名称 | 9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010 |
会议日期 | 40878 |
会议地点 | Seoul, Korea, Republic of |
关键词 | Interactive computer graphics Interpolation Lagrange multipliers |
页码 | 331-338 |
英文摘要 | When simulating movement of large area of fluid without much turbulence, we usually employ shallow water equations for better efficiency. However, when high details of large area of water surface are involved, how to show the detail of surface of fluid, and maintain high computation efficiency at the same time remains to be a challenging problem. In addition, if we want to simulate the interactions between water and complex terrain, the computation cost will be increased further. Enlightened by successful experiences of LOD techniques in modeling static terrain, we propose a novel method to simulate movement of large area of dynamic water on terrain.In the method, an adaptive technique based on the distance from view point to water surface and the difference of velocity gradient is proposed to determine the level of detail for rendering. With the method, the simulation efficiency is much improved. Copyright © 2010 by the Association for Computing Machinery, Inc. |
收录类别 | EI |
会议主办者 | ACM SIGGRAPH |
会议录 | Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
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会议录出版地 | United States |
ISBN号 | 9781450000000 |
源URL | [http://124.16.136.157/handle/311060/8876] ![]() |
专题 | 软件研究所_计算机科学国家重点实验室 _会议论文 |
推荐引用方式 GB/T 7714 | Li Dong,Liu You-Quan,Bao Kai,et al. real-time shallow water simulation on terrain[C]. 见:9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010. Seoul, Korea, Republic of. 40878. |
入库方式: OAI收割
来源:软件研究所
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