中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
real-time shallow water simulation on terrain

文献类型:会议论文

作者Li Dong ; Liu You-Quan ; Bao Kai ; Wu En-Hua
出版日期2010
会议名称9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010
会议日期40878
会议地点Seoul, Korea, Republic of
关键词Interactive computer graphics Interpolation Lagrange multipliers
页码331-338
英文摘要When simulating movement of large area of fluid without much turbulence, we usually employ shallow water equations for better efficiency. However, when high details of large area of water surface are involved, how to show the detail of surface of fluid, and maintain high computation efficiency at the same time remains to be a challenging problem. In addition, if we want to simulate the interactions between water and complex terrain, the computation cost will be increased further. Enlightened by successful experiences of LOD techniques in modeling static terrain, we propose a novel method to simulate movement of large area of dynamic water on terrain.In the method, an adaptive technique based on the distance from view point to water surface and the difference of velocity gradient is proposed to determine the level of detail for rendering. With the method, the simulation efficiency is much improved. Copyright © 2010 by the Association for Computing Machinery, Inc.
收录类别EI
会议主办者ACM SIGGRAPH
会议录Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
会议录出版地United States
ISBN号9781450000000
源URL[http://124.16.136.157/handle/311060/8876]  
专题软件研究所_计算机科学国家重点实验室 _会议论文
推荐引用方式
GB/T 7714
Li Dong,Liu You-Quan,Bao Kai,et al. real-time shallow water simulation on terrain[C]. 见:9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010. Seoul, Korea, Republic of. 40878.

入库方式: OAI收割

来源:软件研究所

浏览0
下载0
收藏0
其他版本

除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。