中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
VGIS-COLLIDE: an effective collision detection algorithm for multiple objects in virtual geographic information system

文献类型:SCI/SSCI论文

作者Luo F. X. ; Zhong E. S. ; Cheng J. L. ; Huang Y. F.
发表日期2011
关键词collision detection multiple objects quadtree VGIS
英文摘要Collision detection is an important component in simulation applications which are based on virtual geographic information system (VGIS). In this paper, an effective collision detection algorithm for multiple objects in VGIS, VGIS-COLLIDE, is presented. The algorithm firstly integrates existing quadtree, which is the global hierarchical structure of VGIS, with axis-aligned bounding box of object to perform the broad-phase of collision detection. After that, exact collision detection between two objects which have passed the broad-phase of collision detection is performed. The algorithm makes no assumption about input primitives or object's motion and is directly applicable to all triangulated models. It can be applicable to both rigid and deformable objects without preprocessing. The performance of the algorithm has been demonstrated in several environments consisting of a high number of objects with hundreds of thousands of triangles.
出处International Journal of Digital Earth
4
1
65-77
收录类别SCI
语种英语
ISSN号1753-8947
源URL[http://ir.igsnrr.ac.cn/handle/311030/23346]  
专题地理科学与资源研究所_历年回溯文献
推荐引用方式
GB/T 7714
Luo F. X.,Zhong E. S.,Cheng J. L.,et al. VGIS-COLLIDE: an effective collision detection algorithm for multiple objects in virtual geographic information system. 2011.

入库方式: OAI收割

来源:地理科学与资源研究所

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