中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals

文献类型:期刊论文

作者Niu, Yunfang2; Wang, Danli2; Wang, Ziwei2; Sun, Fan1; Yue, Kang2; Zheng, Nan2
刊名JOURNAL OF IMAGING SCIENCE AND TECHNOLOGY
出版日期2019-11-01
卷号63期号:6页码:11
ISSN号1062-3701
DOI10.2352/J.ImagingSci.Technol.2019.63.6.060413
通讯作者Wang, Danli(danli.wang@ia.ac.cn)
英文摘要At present, the research on emotion in the virtual environment is limited to the subjective materials, and there are very few studies based on objective physiological signals. In this article, the authors conducted a user experiment to study the user emotion experience of virtual reality (VR) by comparing subjective feelings and physiological data in VR and two-dimensional display (2D) environments. First, they analyzed the data of self-report questionnaires, including Self-assessment Manikin (SAM), Positive And Negative Affect Schedule (PANAS) and Simulator Sickness Questionnaire (SSQ). The result indicated that VR causes a higher level of arousal than 2D, and easily evokes positive emotions. Both 2D and VR environments are prone to eye fatigue, but VR is more likely to cause symptoms of dizziness and vertigo. Second, they compared the differences of electrocardiogram (ECG), skin temperature (SKT) and electrodermal activity (EDA) signals in two circumstances. Through mathematical analysis, all three signals had significant differences. Participants in the VR environment had a higher degree of excitement, and the mood fluctuations are more frequent and more intense. In addition, the authors used different machine learning models for emotion detection, and compared the accuracies on VR and 2D datasets. The accuracies of all algorithms in the VR environment are higher than that of 2D, which corroborated that the volunteers in the VR environment have more obvious skin electrical signals, and had a stronger sense of immersion. This article effectively compensated for the inadequacies of existing work. The authors first used objective physiological signals for experience evaluation and used different types of subjective materials to make contrast. They hope their study can provide helpful guidance for the engineering reality of virtual reality. (C) 2019 Society for Imaging Science and Technology.
WOS关键词EMOTION
资助项目National Key Research and Development Program[2016YFB0401202] ; National Natural Science Foundation of China[61872363] ; National Natural Science Foundation of China[61672507] ; National Natural Science Foundation of China[61272325] ; National Natural Science Foundation of China[61501463] ; National Natural Science Foundation of China[61562063]
WOS研究方向Imaging Science & Photographic Technology
语种英语
WOS记录号WOS:000508022200014
出版者I S & T-SOC IMAGING SCIENCE TECHNOLOGY
资助机构National Key Research and Development Program ; National Natural Science Foundation of China
源URL[http://ir.ia.ac.cn/handle/173211/29497]  
专题自动化研究所_复杂系统管理与控制国家重点实验室_互联网大数据与安全信息学研究中心
通讯作者Wang, Danli
作者单位1.Liaoning Normal Univ, Sch Comp & Informat Technol, Dalian, Peoples R China
2.Chinese Acad Sci, Inst Automat, State Key Lab Management & Control Complex Syst, Beijing, Peoples R China
推荐引用方式
GB/T 7714
Niu, Yunfang,Wang, Danli,Wang, Ziwei,et al. User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals[J]. JOURNAL OF IMAGING SCIENCE AND TECHNOLOGY,2019,63(6):11.
APA Niu, Yunfang,Wang, Danli,Wang, Ziwei,Sun, Fan,Yue, Kang,&Zheng, Nan.(2019).User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals.JOURNAL OF IMAGING SCIENCE AND TECHNOLOGY,63(6),11.
MLA Niu, Yunfang,et al."User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals".JOURNAL OF IMAGING SCIENCE AND TECHNOLOGY 63.6(2019):11.

入库方式: OAI收割

来源:自动化研究所

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