Reinforcement Learning for Build-Order Production in StarCraft II
文献类型:会议论文
作者 | Zhentao Tang2,3![]() ![]() ![]() |
出版日期 | 2018 |
会议日期 | 30 June-6 July 2018 |
会议地点 | Cordoba, Granada, and Seville, Spain |
英文摘要 | StarCraft II is one of the most popular real-time strategy games and has become an important benchmark for AI research as it provides a complex environment with numerous challenges. The build order problem is one of the key challenges which concern the order and type of buildings and units to produce based on current game situation. In contrast to existing hand-craft methods, we propose two reinforcement learning based models: Neural Network Fitted Q-Learning (NNFQ) and Convolutional Neural Network Fitted Q-Learning (CNNFQ). NNFQ and CNNFQ have been applied into a simple bot for fighting against the enemy race. Experimental results show that both these two models are capable of finding the most effective production sequence to defeat the opponent. |
源URL | [http://ir.ia.ac.cn/handle/173211/45049] ![]() |
专题 | 复杂系统管理与控制国家重点实验室_深度强化学习 |
通讯作者 | Dongbin Zhao |
作者单位 | 1.School of Systems Science Beijing Normal University Beijing, China 100875 2.The State Key Laboratory of Management and Control for Complex Systems, Institute of Automation, Chinese Academy of Sciences 3.University of Chinese Academy of Sciences, Beijing, China 100190 |
推荐引用方式 GB/T 7714 | Zhentao Tang,Dongbin Zhao,Yuanheng Zhu,et al. Reinforcement Learning for Build-Order Production in StarCraft II[C]. 见:. Cordoba, Granada, and Seville, Spain. 30 June-6 July 2018. |
入库方式: OAI收割
来源:自动化研究所
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