Effects of female gamer stereotypes on cyber aggression against female gamers: The influence of virtual world on human behavior and psychology
文献类型:会议论文
作者 | Rui Sun1,2; Yuan Fang2![]() ![]() |
出版日期 | 2024 |
会议名称 | ACM International Conference Proceeding Series |
会议日期 | 2024 |
会议地点 | 不详 |
通讯作者邮箱 | chenzy@psych.ac.cn |
关键词 | Female gamer Stereotypes Cyber aggression Gamer identity human-computer interaction |
页码 | 346-351 |
英文摘要 | The purpose of this study was to explore the impact of virtual world interactions on human behavior and psychology. Virtual worlds on the Internet are becoming increasingly important social spaces in the lives of individuals. Specifically, an analysis of the relationship between female gamer stereotypes and cyber aggression against female gamers was done. Further, the role of gamer identity and gaming hours in this relationship was tested in terms of their moderation effects. A total of 1006 Chinese participants (Mage = 30.85; females, 47.7%) were enrolled in the study through an online platform. The results indicated that the effects between female gamer stereotypes and cyber aggression against female gamers were exacerbated by gamer identity, whereas gaming hours attenuated the effects. The findings suggested that the virtual environment and psychological traits influence individuals' behavior in virtual worlds, which in turn affects individuals' emotional state in reality. As virtual technology continues to advance, it is crucial to consider personal behavior and mental health within virtual spaces. |
会议录 | ACM International Conference Proceeding Series
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源URL | [http://ir.psych.ac.cn/handle/311026/48991] ![]() |
专题 | 心理研究所_中国科学院心理健康重点实验室 |
作者单位 | 1.Department of Psychology, University of Chinese Academy of Sciences, Beijing; 100101, China 2.CAS Key Laboratory of Mental Health, Institute of Psychology, Chinese Academy of Sciences, Beijing; 100101, China |
推荐引用方式 GB/T 7714 | Rui Sun,Yuan Fang,Zhiyan Chen. Effects of female gamer stereotypes on cyber aggression against female gamers: The influence of virtual world on human behavior and psychology[C]. 见:ACM International Conference Proceeding Series. 不详. 2024. |
入库方式: OAI收割
来源:心理研究所
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