Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand
文献类型:期刊论文
作者 | Wang, Ning; Hu, Bao-Gang |
刊名 | JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY
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出版日期 | 2012 |
卷号 | 27期号:1页码:135-146 |
关键词 | physically based modeling sand ripple evolution aeolian erosion particle systems GPU |
ISSN号 | 1000-9000 |
通讯作者 | Wang, N (reprint author), Chinese Acad Sci, Natl Space Sci Ctr, Beijing 100190, Peoples R China. |
中文摘要 | Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize sandy terrain in various patterns. Our method is based on the mechanical behavior of individual sand grains, which are widely studied in the physics of blown sand. We accounted significant mechanisms of sand transportation into the sand model, such as saltation, successive saltation and collapsing, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. We implemented the proposed method on the programming graphics processing unit (GPU) to get real-time simulation and rendering. Finally, we proved that our method can reflect many characteristics of sand ripple evolution through several demonstrations. We also gave several synthesized desert scenes made from the simulated height field to display its significance on application. |
英文摘要 | Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize sandy terrain in various patterns. Our method is based on the mechanical behavior of individual sand grains, which are widely studied in the physics of blown sand. We accounted significant mechanisms of sand transportation into the sand model, such as saltation, successive saltation and collapsing, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. We implemented the proposed method on the programming graphics processing unit (GPU) to get real-time simulation and rendering. Finally, we proved that our method can reflect many characteristics of sand ripple evolution through several demonstrations. We also gave several synthesized desert scenes made from the simulated height field to display its significance on application. |
学科主题 | 空间技术 |
收录类别 | SCI ; EI |
资助信息 | National High Technology Research and Development 863 Program of China [2006AA01Z301]; Ministry of Science and Technology of China [2007DFC10740] |
语种 | 英语 |
公开日期 | 2014-12-15 |
源URL | [http://ir.nssc.ac.cn/handle/122/3008] ![]() |
专题 | 国家空间科学中心_空间技术部 |
推荐引用方式 GB/T 7714 | Wang, Ning,Hu, Bao-Gang. Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand[J]. JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY,2012,27(1):135-146. |
APA | Wang, Ning,&Hu, Bao-Gang.(2012).Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand.JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY,27(1),135-146. |
MLA | Wang, Ning,et al."Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand".JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY 27.1(2012):135-146. |
入库方式: OAI收割
来源:国家空间科学中心
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