中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
Balance between education and game-play — A case study of design and optimization of the mini-game book classification

文献类型:期刊论文

作者WUJianhua1; CHEN Yanan1; MA Xiangtao2
刊名Chinese Journal of Library and Information Science
出版日期2015-03-25
卷号8期号:1页码:53-65
关键词Educational game design Game balance Design strategies of educational games Information literacy (IL) game Book classification
通讯作者Jianhua Wu(Email:wujh@mail.ccnu.edu.cn)
中文摘要Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games.


Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality IL games were summarized.


Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: 1) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge.


Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification.


Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students.

Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.
英文摘要Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games.


Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality IL games were summarized.


Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: 1) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge.


Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification.


Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students.

Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.
学科主题新闻学与传播学 ; 图书馆、情报与文献学
收录类别其他
原文出处http://www.chinalibraries.net
语种英语
源URL[http://ir.las.ac.cn/handle/12502/7665]  
专题文献情报中心_Journal of Data and Information Science_Chinese Journal of Library and Information Science-2015
作者单位1.School of Information Management, Central China Normal University, Wuhan 430079, China
2.National Library of China, Beijing 100081, China
推荐引用方式
GB/T 7714
WUJianhua,CHEN Yanan,MA Xiangtao. Balance between education and game-play — A case study of design and optimization of the mini-game book classification[J]. Chinese Journal of Library and Information Science,2015,8(1):53-65.
APA WUJianhua,CHEN Yanan,&MA Xiangtao.(2015).Balance between education and game-play — A case study of design and optimization of the mini-game book classification.Chinese Journal of Library and Information Science,8(1),53-65.
MLA WUJianhua,et al."Balance between education and game-play — A case study of design and optimization of the mini-game book classification".Chinese Journal of Library and Information Science 8.1(2015):53-65.

入库方式: OAI收割

来源:文献情报中心

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