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长春光学精密机械与物... [5]
武汉物理与数学研究所 [1]
自动化研究所 [1]
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OAI收割 [7]
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会议论文 [6]
期刊论文 [1]
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2012 [1]
2010 [3]
2009 [2]
2006 [1]
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Adaptively deformed mesh based interface method for elliptic equations with discontinuous coefficients
期刊论文
OAI收割
JOURNAL OF COMPUTATIONAL PHYSICS, 2012, 卷号: 231, 期号: 4, 页码: 1440-1461
作者:
Xia, Kelin
;
Zhan, Meng
;
Wan, Decheng
;
Wei, Guo-Wei
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浏览/下载:22/0
  |  
提交时间:2015/06/25
Elliptic equations
Material interfaces
Mesh deformation method
Matched interface and boundary
Optimal multiresolution dynamic models generation based on triangle importance (EI CONFERENCE)
会议论文
OAI收割
2nd International Conference on Image Analysis and Signal Processing, IASP'2010, April 12, 2010 - April 14, 2010, Xiamen, China
作者:
Zhao J.
;
Zhang S.
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浏览/下载:20/0
  |  
提交时间:2013/03/25
In this paper
we propose an efficient method to generate optimal multiresolution dynamic models. By the method
we define the triangle importance degree as a weight parameter to be embedded to the edge contraction cost
so the new metric can not only measure distance error but also reflect geometric variation of local areas. A deformation degree weight is appended to the aggregated edge contraction cost for the whole animation
thus sharp features on areas with large deformation can be preserved. In addition
a process of mesh optimization and validity check can further alleviate the geometric distortion of the approximations. Our approach is efficient in operation
easy for implementation
and as a result high quality of dynamic approximations with well-preserved fine details can be generated at any given frame. 2010 IEEE.
A local feature based simplification method for animated mesh sequence (EI CONFERENCE)
会议论文
OAI收割
2010 2nd International Conference on Computer Engineering and Technology, ICCET 2010, April 16, 2010 - April 18, 2010, Chengdu, China
作者:
Wang B.
;
Wang B.
;
Zhao J.
;
Zhang S.
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浏览/下载:23/0
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提交时间:2013/03/25
Although animated meshes are frequently used in numerous domains
only few works have been proposed until now for simplifying such data. In this paper
we propose a new method for generating progressive animated models based on local feature analysis and deformation area preservation. We propose the use of solid angle and height value for a non-hyperbolic vertex to define the local feature parameter. This local factor is embedded to the vertex quadric error matrix when calculating the edge collapse cost. In order to preserve the areas with large deformation
we add deformation degree weight to the aggregated quadric errors when computing the unified edge contraction sequence. Finally
a mesh optimization process is proposed to further reduce the geometric distortion for each frame. Our approach is fast
easy to implement
and as a result good quality dynamic approximations with well-preserved fine details can be generated at any given frame. 2010 IEEE.
Animated models coarsening with local area distortion and deformation degree control (EI CONFERENCE)
会议论文
OAI收割
International Conference on Image Processing and Pattern Recognition in Industrial Engineering, August 7, 2010 - August 8, 2010, Xi'an, China
作者:
Zhang S.
;
Zhao J.
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浏览/下载:22/0
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提交时间:2013/03/25
In computer graphics applications
mesh coarsening is an important technique to alleviate the workload of visualization processing. Compared to the extensive works on static model approximation
very little attentions have been paid to animated models. In this paper
we propose a new method to approximate animated models with local area distortion and deformation degree control. Our method uses an improved quadric error metric guided by a local area distortion measurement as a basic hierarchy. Also
we define a deformation degree parameter to be embedded into the aggregated quadric errors
so areas with large deformation during the animation can be successfully preserved. Finally
a mesh optimization process is proposed to further reduce the geometric distortion for each frame. Our approach is fast
easy to implement
and as a result good quality dynamic approximations with well-preserved sharp features can be generated at any given frame. 2010 SPIE.
Multiresolution animated models generation based on deformation distance analysis (EI CONFERENCE)
会议论文
OAI收割
2009 International Conference on Computer Modeling and Simulation, ICCMS 2009, February 20, 2009 - February 22, 2009, Macau, China
Shixue Z.
;
Enhua W.
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浏览/下载:61/0
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提交时间:2013/03/25
In computer graphics
animated models have been widely used to represent time-varying data. Reducing the models complexly is a common way to overcome the rendering limitations. In this paper
2009 IEEE.
we propose an efficient method for generating multiresolution animated models based on deformation distance analysis. Our method obtains different LOD models by performing iterative edge contraction operations. We use deformation distance to analysis the deformation degree of the triangle planes during the whole animation
and define a deformation weight to be added to the aggregated edge contraction cost. Thus features in areas with large deformation can be preserved well. Besides
we propose a mesh optimization method for dynamic model sequence
which can efficiently improve the temporal coherence and reduce visual artifacts between adjacent frames. The results show our approach is efficient
easy to implement
and good quality animated approximations with well-preserved fine details can be generated at any given frame. copy
An improved method for generating multiresolution animation models (EI CONFERENCE)
会议论文
OAI收割
2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2009, August 19, 2009 - August 21, 2009, Huangshan, China
作者:
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浏览/下载:36/0
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提交时间:2013/03/25
In computer graphics
animated models are widely used to represent time-varying data. In this paper
we propose an improved method to generate multiresolution animation models. We use a curvature sensitive quadric error metric (QEM) criterion as our basic measurement
which can preserve local features on the surface. We append a deformation weight to the aggregated edge contraction cost for the whole animation to preserve areas with large deformation. At last
we introduce a mesh optimization method to deal with the animation sequence
which can efficiently improve the temporal coherence and reduce visual artifacts. The results show our approach is efficient
easy to implement
and good quality progressive animation models can be generated at any level of detail. 2009 IEEE.
An Efficient Skeleton-Free Mesh Deformation Method with Motion Capture Data
会议论文
OAI收割
IEE International Conference on Visual Information Engineering (VIE 2006), Bangalore, India, 2006
作者:
Huai-Yu Wu
;
Qing Yang
;
Chunhong Pan
收藏
  |  
浏览/下载:20/0
  |  
提交时间:2016/10/20
An Efficient Skeleton-Free Mesh Deformation Method with Motion Capture Data