中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
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CAS IR Grid
机构
地理科学与资源研究所 [2]
心理研究所 [2]
文献情报中心 [2]
计算技术研究所 [1]
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OAI收割 [9]
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期刊论文 [5]
会议论文 [3]
SCI/SSCI论文 [1]
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2023 [1]
2021 [1]
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2014 [1]
2011 [1]
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3D Face Reconstruction and Gaze Tracking in the HMD for Virtual Interaction
期刊论文
OAI收割
IEEE TRANSACTIONS ON MULTIMEDIA, 2023, 卷号: 25, 页码: 3166-3179
作者:
Chen, Shu-Yu
;
Lai, Yu-Kun
;
Xia, Shihong
;
Rosin, Paul L.
;
Gao, Lin
  |  
收藏
  |  
浏览/下载:23/0
  |  
提交时间:2023/12/04
Communication
eye tracking
head-mounted display
real-time facial performance capture
user interaction
virtual reality
System Performance and Empathetic Design Enhance User Experience for Fault Diagnosis Expert System
会议论文
OAI收割
Virtual Event, July 24–29, 2021
作者:
Li Lin
;
Xiaoyue Pang
;
Jingyu Zhang
;
Xianghong Sun
;
Liang Zhang
  |  
收藏
  |  
浏览/下载:42/0
  |  
提交时间:2021/06/15
System performance
Empathetic design
User experience
User trust
Fault diagnosis
Expert system
A Unified Video Recommendation by Cross-Network User Modeling
期刊论文
OAI收割
ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS, 2016, 卷号: 12, 期号: 4, 页码: 1-24
作者:
Yan, Ming
;
Sang, Jitao
;
Xu, Changsheng
;
Hossain, M. Shamim
  |  
收藏
  |  
浏览/下载:32/0
  |  
提交时间:2016/12/26
Algorithms
Experimentation
Performance
Personalized Video Recommendation
Cross-network Collaboration
User Modeling
Using Physiological Measures to Evaluate User Experience of Mobile Applications
会议论文
OAI收割
Heraklion, GREECE, JUN 22-27, 2014
作者:
Yao, L (Yao, Lin)
;
Liu, YF (Liu, Yanfang)
;
Li, W (Li, Wen)
;
Zhou, L (Zhou, Lei)
;
Ge, Y (Ge, Yan)
  |  
收藏
  |  
浏览/下载:30/0
  |  
提交时间:2018/09/18
User Experience
Task Performance
Self-report
Physiological Measures
非用户模型-信息系统功能方法论
期刊论文
OAI收割
图书情报技术, 2011, 卷号: 27, 期号: 1, 页码: 46-51
作者:
顾立平
收藏
  |  
浏览/下载:20/0
  |  
提交时间:2011/03/29
信息行为
用户配置文件
用户模型
潜在用户
用户功能
Information behavior
User profile
User model
Potential users
User performance
个性化交互设计的研究综述
期刊论文
OAI收割
现代图书情报技术, 2010, 卷号: 26, 期号: 11, 页码: 10-16
作者:
顾立平
;
顾立平
收藏
  |  
浏览/下载:36/0
  |  
提交时间:2010/12/22
交互性
交互界面
互操作
用户需求
用户功能
用户配置文件
Interactivity
Interface
Interoperability
User need
User performance
User profile
Water Governance and Water Use Efficiency: The Five Principles of WUA Management and Performance in China1
期刊论文
OAI收割
JOURNAL OF THE AMERICAN WATER RESOURCES ASSOCIATION, 2010, 卷号: 46, 期号: 4, 页码: 665-685
作者:
Wang, Jinxia
;
Huang, Jikun(黄季焜)
收藏
  |  
浏览/下载:262/88
  |  
提交时间:2011/06/10
water user associations
water governance
evolution
performance
China
Empirical assessment of water management institutions in northern China
SCI/SSCI论文
OAI收割
2010
Huang Q. Q.
;
Wang J. X.
;
Easter K. W.
;
Rozelle S.
收藏
  |  
浏览/下载:22/0
  |  
提交时间:2012/06/08
Water user associations
Contracting
Collective management
Participation
Incentives
Irrigation system performance
community-driven development
resource management
rural china
incentives
farmers
poverty
economy
reforms
income
state
Study of navigation based on intelligent avatar with mobile virtual reality
会议论文
OAI收割
IET International Conference on Wireless Mobile and Multimedia Networks Proceedings, ICWMMN 2006,, Hangzhou, China, November 6, 2006 - November 9,2006
Jun, Ma
;
Hengjun, Zhu
;
Jianhua, Gong Source
收藏
  |  
浏览/下载:31/0
  |  
提交时间:2014/12/07
Recent advances in wireless communications and the hardware performance of handset devices make possible the combination of navigation technology with mobile virtual reality (MVR). In this paper
we describe a navigation method that uses intelligent avatar (IA) and been realized in a distributed architecture. In the method
complicated A* wayfinding algorithm is applied to obtain the set of smell points (SSP) on PC server (PCS)
thereafter handset client (HC) will receive the SSP via wireless network and create an IA to lead the user along the route controlled by the SSP. During navigation
the IA can apperceive the status of user's avatar in virtual environment regularly and then adjust its travel speed in order to complete harmoniously the navigation task for the user. Furthermore
the rendering of IA adopts the technology of dynamic impostor and the method of distributed rendering. In order to reduce the occupation of wireless network bandwidth
we present two methods and name them as levels of action (LOA) and simple texture compression.