中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
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CAS IR Grid
机构
计算技术研究所 [1]
长春光学精密机械与物... [1]
国家天文台 [1]
中国科学院大学 [1]
自动化研究所 [1]
采集方式
OAI收割 [4]
iSwitch采集 [1]
内容类型
期刊论文 [4]
会议论文 [1]
发表日期
2022 [1]
2019 [1]
2016 [2]
2011 [1]
学科主题
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Investigate the Neuro Mechanisms of Stereoscopic Visual Fatigue
期刊论文
OAI收割
IEEE JOURNAL OF BIOMEDICAL AND HEALTH INFORMATICS, 2022, 卷号: 26, 期号: 7, 页码: 2963-2973
作者:
Yue, Kang
;
Guo, Mei
;
Liu, Yue
;
Hu, Haochen
;
Lu, Kai
  |  
收藏
  |  
浏览/下载:56/0
  |  
提交时间:2022/07/25
Visualization
Electroencephalography
Fatigue
Stereo image processing
Shape
Task analysis
Electrodes
Depth perception
depth-related visual evoked potential
self-awareness
stereoscopic visual fatigue
virtual reality
IDeRs: Iterative dehazing method for single remote sensing image
期刊论文
OAI收割
INFORMATION SCIENCES, 2019, 卷号: 489, 页码: 50-62
作者:
Xu, Long
;
Zhao, Dong
;
Yan, Yihua
;
Kwong, Sam
;
Chen, Jie
  |  
收藏
  |  
浏览/下载:36/0
  |  
提交时间:2020/03/10
Single image dehazing
Iterative dehazing
Virtual depth
Haze-line prior
Remote sensing image
IDeRs
View synthesis with 3d object segmentation-based asynchronous blending and boundary misalignment rectification
期刊论文
iSwitch采集
Visual computer, 2016, 卷号: 32, 期号: 6-8, 页码: 989-999
作者:
Liu, Jing
;
Li, Chunpeng
;
Fan, Xuefeng
;
Wang, Zhaoqi
;
Shi, Min
收藏
  |  
浏览/下载:36/0
  |  
提交时间:2019/05/09
3d object segmentation
Trilateral depth filter
Virtual view synthesis
Boundary misalignment
View synthesis with 3D object segmentation-based asynchronous blending and boundary misalignment rectification
期刊论文
OAI收割
VISUAL COMPUTER, 2016, 卷号: 32, 期号: 6-8, 页码: 989-999
作者:
Liu, Jing
;
Li, Chunpeng
;
Fan, Xuefeng
;
Wang, Zhaoqi
;
Shi, Min
  |  
收藏
  |  
浏览/下载:16/0
  |  
提交时间:2019/12/13
3D object segmentation
Trilateral depth filter
Virtual view synthesis
Boundary misalignment
Implementation of a fast simulation algorithm for terrain based on dynamic LOD (EI CONFERENCE)
会议论文
OAI收割
IEEE 2011 10th International Conference on Electronic Measurement and Instruments, ICEMI 2011, August 16, 2011 - August 18, 2011, Chengdu, China
作者:
Wang Y.
;
Wang Y.
;
Wang Y.
;
Wang Y.
;
Wang Y.
收藏
  |  
浏览/下载:25/0
  |  
提交时间:2013/03/25
In-depth study and explore dynamic quad tree rendering of large-scale terrain. Investigated the problems
which was urgently to be solved
about quad tree. Studied the features and application of dynamic quad tree algorithm and static quad tree algorithm. Analyze and explore the problems about quad tree construction
data storage that is significant in modeling
removing of the grid back
and elimination of T-type fracture. In this study
an algorithm based on storage array was proposed on the basis of the previous research to eliminate T-type fracture. The results showed that the new algorithm not only enhance the streamline effect
but also increased the rendering speed in the large-scale virtual terrain rendering process. The draw rate was enhanced from 8-10 frames/s up to 20-23 frames/s. 2011 IEEE.