中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
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CAS IR Grid
机构
软件研究所 [3]
地理科学与资源研究所 [1]
计算技术研究所 [1]
采集方式
OAI收割 [5]
内容类型
会议论文 [3]
SCI/SSCI论文 [1]
期刊论文 [1]
发表日期
2024 [1]
2010 [1]
2009 [1]
2005 [1]
2004 [1]
学科主题
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HiHGNN: Accelerating HGNNs Through Parallelism and Data Reusability Exploitation
期刊论文
OAI收割
IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS, 2024, 卷号: 35, 期号: 7, 页码: 1122-1138
作者:
Xue, Runzhen
;
Han, Dengke
;
Yan, Mingyu
;
Zou, Mo
;
Yang, Xiaocheng
  |  
收藏
  |  
浏览/下载:14/0
  |  
提交时间:2024/12/06
Semantics
Parallel processing
Graph neural networks
Vectors
Graphics processing units
Fuses
Hardware
GNN
GNN accelerator
graph neural network
HGNN
HGNN accelerator
heterogeneous graph neural network
Accelerating POCS interpolation of 3D irregular seismic data with Graphics Processing Units
SCI/SSCI论文
OAI收割
2010
Wang S. Q.
;
Gao X.
;
Yao Z. X.
收藏
  |  
浏览/下载:17/0
  |  
提交时间:2012/06/08
POCS
Graphics processing unit
Irregular seismic data
Interpolation
Fourier transform
gpu
algorithms
hardware
image
multi-layer depth peeling via fragment sort
会议论文
OAI收割
11th International Conference on Computer-Aided Design and Computer Graphics, Yellow Mountain City, PEOPLES R CHINA, AUG 19-21,
Liu Baoquan
;
Wei Li-Yi
;
Xu Ying-Qing
;
Wu Enhua
  |  
收藏
  |  
浏览/下载:27/0
  |  
提交时间:2011/03/20
GPU
MRT
RGBA8 color precision
fragment sort program
graphics hardware
multilayer accelerated depth peeling algorithm
multiple fragment color
multiple fragment depth
order-independent transparency scene rendering
transparency ordering
transparent geometry
transparent pixel
unreliable parallel read-after-write behavior
colour graphics
computational geometry
rendering (computer graphics)
sorting
generation of stencil shadow volumes: avant-garde approaches
会议论文
OAI收割
2005 Pakistan Section Multitopic Conference, INMIC, Karachi, Pakistan, 40879
Fawad M.S.
;
Wang W.
;
Wu E.
;
Atika M.
  |  
收藏
  |  
浏览/下载:17/0
  |  
提交时间:2011/07/28
3D engines
3D games
animation industries
avant-garde approaches
gaming industries
graphic hardware compatibility
rendering quality
stencil shadow volumes
computer animation
computer games
rendering (computer graphics)
solid modelling
an improved study of real-time fluid simulation on gpu
会议论文
OAI收割
17th Annual Conference on Computer Animation and Social Agents (CASA 2004), Geneva, SWITZERLAND, JUL 07-09,
Wu EH
;
Liu YQ
;
Liu XH
  |  
收藏
  |  
浏览/下载:14/0
  |  
提交时间:2011/07/29
graphics hardware
GPLF
programmability
NSEs
fluid simulation
real-time