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The implementation of parachute jump commanding and simulation training system (EI CONFERENCE) 会议论文  OAI收割
2010 3rd International Conference on Advanced Computer Theory and Engineering, ICACTE 2010, August 20, 2010 - August 22, 2010, Chengdu, China
作者:  
Li Y.;  Li Y.;  Li Y.;  Li Y.;  Cui S.
收藏  |  浏览/下载:32/0  |  提交时间:2013/03/25
In order to improve the method of training the commander  secondly  thirdly  Finally  the aerial instructor  we adopted Vega to develop the aerial instructor federate with the models we build with Creator on MFC at Visual C++6.0 platform  we implement the commander federate  we interlink the federate that we implemented above with RTI  back parachute commander  the guarantee unit federate  realize a cooperated parachute jump training system. Through lots of experiments and we compare the training system experiment result with the computes data  the guarantee unit and the aerial broadcaster  the back parachute commander federate and the aerial broadcaster federate on MFC at VC++6.0  we use the compare result to direct the trainee. This system makes the parachute jump command training more effective  in this paper  more safety  we used Vega  shorten training cycle  Creator  lower costs and weather protected. 2010 IEEE.  and RTI implement the Parachute Jump Commanding And Simulation System to simulate the parachute jump commanding process. In this system  firstly  we used Creator build the 3D models that we need in the system  
Design of a scene simulator in land-based aerospace lab with the man-made light source system based on quantum theory (EI CONFERENCE) 会议论文  OAI收割
Optoelectronic Devices and Integration II, November 12, 2007 - November 15, 2007, Beijing, China
作者:  
Fang W.;  Yi W.
收藏  |  浏览/下载:32/0  |  提交时间:2013/03/25
The paper presents a method with the technique of combination filtering of spectrum and the technique of DSP control for the simulation and recognition of the spontaneously lightening object and stellar map in the universe. The magnitude and the spectrum of a star can be simulated in a wide dynamic range. We established the mathematical models of the Vega's visible light spectrum and luminous flux density. Tungsten-halogen lamp as a light source is used to fit the linear light of the spontaneously lightening object in the universe. Through the experiment  it shows that the more sub-channels there are while filtering spectrum in the visible spectrum  and the more degrees the variable neutral density filters and the narrow-band attenuators have  more close to the actual spectrum the simulated spectrum is. It is proved that using the PID technique is beneficial to the output of the accurate and steady radiation from the light sources. The experiment shows that the using of this method can get perfect result in fitting and simulating the spectrum  magnitude and the stellar map of the spontaneously lightening object . The analysis of the consistent result and the experimental error is also discussed in detail in this paper.