中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games

文献类型:期刊论文

作者Xu, Pei4,5; Yin, Qiyue3,4; Zhang, Junge3,4; Huang, Kaiqi1,2,3,4
刊名IEEE TRANSACTIONS ON GAMES
出版日期2022-12-01
卷号14期号:4页码:644-653
ISSN号2475-1502
关键词Deep learning exploration reinforcement learning video game
DOI10.1109/TG.2021.3134259
通讯作者Zhang, Junge(jgzhang@nlpr.ia.ac.cn)
英文摘要Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to agents. However, environments with dense rewards are rare, motivating the need for developing reward functions that are intrinsic to agents. Curiosity is a type of successful intrinsic reward function, which uses the prediction error as an reward signal. In prior work, the prediction problem used to generate intrinsic rewards is optimized in the pixel space rather than a learnable feature space to avoid randomness caused by feature changes. However, these methods ignore small but important elements of the states that are often associated with locations of the character, which makes it impossible to generate accurate internal rewards for efficient exploration. In this article, we first demonstrate the effectiveness of introducing prior learned features for existing prediction-based exploration methods. Then, an attention map mechanism is designed to discretize learned features, thereby updating the learned feature and meanwhile reducing the impact of randomness on intrinsic rewards caused by the learning process of features. We verify our method on some video games from the standard reinforcement learning Atari benchmark, achieving clear improvements over random network distillation, which is one of the most advanced exploration methods, in almost all Atari games.
资助项目National Natural Science Foundation of China[61876181] ; National Natural Science Foundation of China[61721004] ; Beijing Nova Program of Science and Technology[Z191100001119043] ; Youth Innovation Promotion Association, Chinese Academy of Sciences
WOS研究方向Computer Science
语种英语
出版者IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
WOS记录号WOS:000908822400011
资助机构National Natural Science Foundation of China ; Beijing Nova Program of Science and Technology ; Youth Innovation Promotion Association, Chinese Academy of Sciences
源URL[http://ir.ia.ac.cn/handle/173211/51051]  
专题智能系统与工程
通讯作者Zhang, Junge
作者单位1.CAS Ctr Excellence Brain Sci & Intelligence Techno, Beijing 100190, Peoples R China
2.Chinese Acad Sci, Natl Lab Pattern Recognit, Inst Automat, Beijing 100190, Peoples R China
3.Univ Chinese Acad Sci, Beijing 100049, Peoples R China
4.Chinese Acad Sci, Inst Automat, Ctr Res Intelligent Syst & Engn, Beijing 100190, Peoples R China
5.Univ Chinese Acad Sci, Sch Artificial Intelligence, Beijing 100049, Peoples R China
推荐引用方式
GB/T 7714
Xu, Pei,Yin, Qiyue,Zhang, Junge,et al. Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games[J]. IEEE TRANSACTIONS ON GAMES,2022,14(4):644-653.
APA Xu, Pei,Yin, Qiyue,Zhang, Junge,&Huang, Kaiqi.(2022).Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games.IEEE TRANSACTIONS ON GAMES,14(4),644-653.
MLA Xu, Pei,et al."Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games".IEEE TRANSACTIONS ON GAMES 14.4(2022):644-653.

入库方式: OAI收割

来源:自动化研究所

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