中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
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Inferring functional connectivity in fmri using minimum partial correlation 期刊论文  OAI收割
International journal of automation and computing, 2017, 卷号: 14, 期号: 4, 页码: 371
作者:  
Nie Lei;  Yang Xian;  Matthews Paul M;  Xu Zhiwei;  Guo Yike
  |  收藏  |  浏览/下载:2/0  |  提交时间:2023/12/04
context-aware caching for wireless internet applications 会议论文  OAI收割
IEEE International Conference on e-Business Engineering, Shanghai, PEOPLES R CHINA, OCT 24-26,
Feng Wenlan; Zhang Liang; Jin Beihong; Fan Zhihua
  |  收藏  |  浏览/下载:30/0  |  提交时间:2011/07/28
context-aware caching for wireless internet applications 会议论文  OAI收割
IEEE International Conference on e-Business Engineering, Shanghai, PEOPLES R CHINA, OCT 24-26,
Feng Wenlan; Zhang Liang; Jin Beihong; Fan Zhihua
  |  收藏  |  浏览/下载:17/0  |  提交时间:2011/07/28
Study of navigation based on intelligent avatar with mobile virtual reality 会议论文  OAI收割
IET International Conference on Wireless Mobile and Multimedia Networks Proceedings, ICWMMN 2006,, Hangzhou, China, November 6, 2006 - November 9,2006
Jun, Ma; Hengjun, Zhu; Jianhua, Gong Source
收藏  |  浏览/下载:31/0  |  提交时间:2014/12/07
Recent advances in wireless communications and the hardware performance of handset devices make possible the combination of navigation technology with mobile virtual reality (MVR). In this paper  we describe a navigation method that uses intelligent avatar (IA) and been realized in a distributed architecture. In the method  complicated A* wayfinding algorithm is applied to obtain the set of smell points (SSP) on PC server (PCS)  thereafter handset client (HC) will receive the SSP via wireless network and create an IA to lead the user along the route controlled by the SSP. During navigation  the IA can apperceive the status of user's avatar in virtual environment regularly and then adjust its travel speed in order to complete harmoniously the navigation task for the user. Furthermore  the rendering of IA adopts the technology of dynamic impostor and the method of distributed rendering. In order to reduce the occupation of wireless network bandwidth  we present two methods and name them as levels of action (LOA) and simple texture compression.