中国科学院机构知识库网格
Chinese Academy of Sciences Institutional Repositories Grid
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The Digital Assembly and Maintenance Training Platform for ITER-Type Mock-Up in Virtual Reality Environment 期刊论文  OAI收割
FUSION SCIENCE AND TECHNOLOGY, 2021, 页码: 10
作者:  
Li, Jin-Yang;  Guo, Sheng-Miao;  Gu, Long;  Zhang, You-Peng;  Yang, Sheng
  |  收藏  |  浏览/下载:30/0  |  提交时间:2021/12/09
面向大规模地形的瓦片调度与实时绘制算法 中文期刊论文  OAI收割
2013
作者:  
刘浩;  曹巍;  赵文吉;  宁方馨;  潘李亮
  |  收藏  |  浏览/下载:10/0  |  提交时间:2013/12/02
Virtual Huanghe River System: Key technologies and their applications - art. no. 674931 会议论文  OAI收割
Proceedings of the Society of Photo-Optical Instrumentation Engineers (Spie)
Liu G. F.; Lu H. L.; Sun J. L.; Wang X. M.
收藏  |  浏览/下载:17/0  |  提交时间:2012/06/30
Study of navigation based on intelligent avatar with mobile virtual reality 会议论文  OAI收割
IET International Conference on Wireless Mobile and Multimedia Networks Proceedings, ICWMMN 2006,, Hangzhou, China, November 6, 2006 - November 9,2006
Jun, Ma; Hengjun, Zhu; Jianhua, Gong Source
收藏  |  浏览/下载:32/0  |  提交时间:2014/12/07
Recent advances in wireless communications and the hardware performance of handset devices make possible the combination of navigation technology with mobile virtual reality (MVR). In this paper  we describe a navigation method that uses intelligent avatar (IA) and been realized in a distributed architecture. In the method  complicated A* wayfinding algorithm is applied to obtain the set of smell points (SSP) on PC server (PCS)  thereafter handset client (HC) will receive the SSP via wireless network and create an IA to lead the user along the route controlled by the SSP. During navigation  the IA can apperceive the status of user's avatar in virtual environment regularly and then adjust its travel speed in order to complete harmoniously the navigation task for the user. Furthermore  the rendering of IA adopts the technology of dynamic impostor and the method of distributed rendering. In order to reduce the occupation of wireless network bandwidth  we present two methods and name them as levels of action (LOA) and simple texture compression.