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浏览/检索结果: 共20条,第1-10条 帮助

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Generating diverse clothed 3D human animations via a generative model 期刊论文  OAI收割
COMPUTATIONAL VISUAL MEDIA, 2024, 卷号: 10, 期号: 2, 页码: 261-277
作者:  
Shi, Min;  Feng, Wenke;  Gao, Lin;  Zhu, Dengming
  |  收藏  |  浏览/下载:16/0  |  提交时间:2024/05/20
Motion-Inspired Real-Time Garment Synthesis with Temporal-Consistency 期刊论文  OAI收割
JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY, 2023, 卷号: 38, 期号: 6, 页码: 1356-1368
作者:  
Wei, Yu-Kun;  Shi, Min;  Feng, Wen-Ke;  Zhu, Deng-Ming;  Mao, Tian-Lu
  |  收藏  |  浏览/下载:5/0  |  提交时间:2024/05/20
Synthesizing Mesh Deformation Sequences With Bidirectional LSTM 期刊论文  OAI收割
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 卷号: 28, 期号: 4, 页码: 1906-1916
作者:  
Qiao, Yi-Ling;  Lai, Yu-Kun;  Fu, Hongbo;  Gao, Lin
  |  收藏  |  浏览/下载:21/0  |  提交时间:2022/12/07
a collaborative sketch animation creation system on mobile devices 会议论文  OAI收割
ACM 2012 Conference on Computer Supported Cooperative Work Companion, CSCW'12, Seattle, WA, United states, February 11, 2012 - February 15, 2012
Wang Danli; Shen Li; Wang Hongan
  |  收藏  |  浏览/下载:22/0  |  提交时间:2013/09/22
physical material editing with structure embedding for animated solid 会议论文  OAI收割
38th Graphics Interface Conference, GI 2012, Toronto, ON, Canada, May 28, 2012 - May 30, 2012
Liu Ning; He Xiaowei; Ren Yi; Li Sheng; Wang Guoping
  |  收藏  |  浏览/下载:29/0  |  提交时间:2013/09/22
real-time motion effect enhancement based on fluid dynamics in figure animation 会议论文  OAI收割
10th International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI'11, Hong Kong, China, December 11, 2011 - December 12, 2011
Xu Tian-Chen; Wu En-Hua; Chen Mo; Xie Ming
  |  收藏  |  浏览/下载:21/0  |  提交时间:2013/10/08
An improved algorithm to generate high quality progressive animation models (EI CONFERENCE) 会议论文  OAI收割
2010 International Conference on Biomedical Engineering and Computer Science, ICBECS 2010, April 23, 2010 - April 25, 2010, Wuhan, China
作者:  
Zhao J.;  Zhang S.
收藏  |  浏览/下载:23/0  |  提交时间:2013/03/25
In computer graphics  investigation has been made in many years in progressive models generation to alleviate the workload of visualization processing. However  most of the existing algorithms only focus on static meshes  and very little works are to deal with animation models. In this paper  we propose an improved method for generating progressive multiresolution animation models. By the method we first use a normal deviation parameter to improve the famous QEM method as our basic edge contraction metric to generate a base hierarchy. The sequence of the simplified models is generated progressively from the first frame to the last one. Based on the edge contraction sequence in the previous frame  the contraction order in the current frame is adjusted according to the deformation degree. We demonstrate that our method works efficiently and can generate better approximations with well-preserved features than previous methods. 2010 IEEE.  
Animated models coarsening with local area distortion and deformation degree control (EI CONFERENCE) 会议论文  OAI收割
International Conference on Image Processing and Pattern Recognition in Industrial Engineering, August 7, 2010 - August 8, 2010, Xi'an, China
作者:  
Zhang S.;  Zhao J.
收藏  |  浏览/下载:21/0  |  提交时间:2013/03/25
In computer graphics applications  mesh coarsening is an important technique to alleviate the workload of visualization processing. Compared to the extensive works on static model approximation  very little attentions have been paid to animated models. In this paper  we propose a new method to approximate animated models with local area distortion and deformation degree control. Our method uses an improved quadric error metric guided by a local area distortion measurement as a basic hierarchy. Also  we define a deformation degree parameter to be embedded into the aggregated quadric errors  so areas with large deformation during the animation can be successfully preserved. Finally  a mesh optimization process is proposed to further reduce the geometric distortion for each frame. Our approach is fast  easy to implement  and as a result good quality dynamic approximations with well-preserved sharp features can be generated at any given frame. 2010 SPIE.  
mcgim-based model streaming for realtime progressive rendering 期刊论文  OAI收割
Journal of Computer Science and Technology, 2010, 卷号: 26, 期号: 1, 页码: 166-175
Sheng Bin; Meng Wei-Liang; Sun Han-Qiu; Wu En-Hua
  |  收藏  |  浏览/下载:17/0  |  提交时间:2011/05/23
sketch animation techniques and applications based on mobile devices 会议论文  OAI收割
2010 Asia-Pacific Conference on Wearable Computing Systems, APWCS 2010, Shenzhen, April 17,
Tingting Yin; Danli Wang; Kun Yu; Hao Wang
  |  收藏  |  浏览/下载:20/0  |  提交时间:2011/03/31